Bumpsters
Inpsired by snakesandrews' #HorseRaceTests, we designed a roguelike game that uses that idea as a combat system for an autobattler. If you are not familiar with that, maybe pachinko beyblade pokémon roguelite autobattler makes more sense? Anyway, play it and you'll see what we mean.
The loop is easy, you start with 50 coins and a shop in which you can buy bumpsters, add quirks or upgrade stats. Then you let them fight! A fight is 3 to 5 rounds of battles with other bumpsters, they mostly bounce around and hit each other until only one team survives. If you win more than lose, you advance to the next fight! But before, you get 10 coins per win and a chance to upgrade stuff in the shop
The game finishes when you win the 6th fight. There's also a "BumpsterDex" that registers every time you buy or defeat a bumpster in it, try to find them all!
FIGHT: Bumpsters damage each other when they bump if they are "enemies" (from a different team).
QUIRKS are the characters skills and they make them do different stuff, be sure to check their descriptions to see all the variations.
STATS
HP - The amount of hits a bumpster can handle
STR - The damage it does when it bumps
SPD - How fast it goes, also if one is faster it has a chance to dodge the damage
To get more info about anything, try hovering on it.
Made by Abe & Fáyer
Art by Fenomeno
Code by Fáyer
Music by Hugo
SFX by Rich
Updated | 5 days ago |
Published | 10 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (40 total ratings) |
Authors | Fáyer🔥, Fenomeno |
Genre | Action |
Made with | Godot |
Tags | autobattler, Deck Building, Idle, Monsters, Roguelike, Roguelite |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Comments
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Great fun, fantastic concept.
The battle music and the menu music do play at the same time during fights which is a little much but other than that brilliant job.
So much fun and super cute. I think if I can choose the position for pets before starting a roll that might make it more fun :D
Sweet game, it gives me idle games on mobile
It unfortunately crashes on my device (iPad) in the middle of the end of second fight
Yeah, Safari based browsers have an issue with "big" things running on them, it auto-reloads the screen. Sadly, it's on them, we can't do anything about it :/
Thank you for the reply! Just to clear up, the browser is not safari, it’s Opera GX. What browsers are compatible with the game if i may ask?
Dog family simulator
Won with only 1 guy; health stat, heal on kill upgrade
Really fun to play, enjoyed having the little creatures bump around and smacked each other around
Fine game, not much strategy to it though. Would greatly benefit from a fast-forward button.
I enjoyed the game, but I think the bump detection can be a bit strange? I had a 8 HP bumpster get instantly killed by an enemy with 1 Power? I also had that egg power up and I spawned minions after 1 bump sometimes... I think it triggers the bumps multiple times at once when the physics are just right (or wrong)...
I have mixed feelings about this game.
I really liked that the UI has a very cohesive style, the pets are adorable, and most mechanics self-explanatory.
Sound was repetitive but fine.
I did not enjoy: That coins not collected before ending the round were lost, even if the round was won (maybe they were? it seemed like no). Sometimes with only one pet left on each team it took a long time for anything to happen with no speed up option. The immunity star seems *wildly* overpowered. There's a lack of information on things like powerups (how many can I have? Can I exchange them? move them to other pets?)
Not being able to upgrade pets with ones of the same species seems like a huge missed opportunity. Otherwise there's no real incentive to keep any pet, just throw them all away at the next round and buy better ones. Also there's nothing making them feel special or different from each other beyond looks.
Aaaaaaah! It was hard, but super fun! Watching the cute monsters fight on their own was the best, meow.
At first, I tried to manage with item effects, HP, and speed, but I realized that focusing on attack power was stronger, so I went all-in on that.
The star that gives you 10 bumps of invincibility for 30 coins was really powerful!
I got wiped out like 10 times, but when I finally cleared it, I was sooo hyped, meow!🐱
I streamed my playthrough, and at the 29:41 mark, an enemy with Sticky and Clone caused a bug by creating a clone inside the wall.
We have patched the stuff you mentioned and edited some other things recently. Thanks for sharing an playing our game!
"Final Boss"? Ha! I AM the final boss!

There was no challenge at all with this build and it was my first run. Suggest a mechanic that enforces a minimum party size, or more obvious benefits to doing so.
The minion Quirk is overpowered with even a single Bumpster, especially in maps with small alcoves. Suggest heavily nerfing it (quantity cap?) or removing it entirely.
Suggest making it clearer that there are Stat caps, and if the Stat-boosting quirks boost past them. In general, while it works just fine with the short game loop, the game doesn't explain anything internally. Even learning what the Bumpsters' names are requires purchasing them, without the hovertext option Quirks and Stats have.
It was short and really fun though. The chance-based Beyblade battle mechanic is underrated and I think it works great here.
next round button (i think only the first) after a loss does nothing for me, reacts to clicks but is inert
and this one happened somehow